Mateusz Matejczyk
ABOUT ME
My passion for CGI began when I was 16. I started working in 3ds Max, and soon after, I completed my first freelance project. Between 2010 and 2011, I graduated from Drimagine - 3D Animation and VFX Academy. There, I switched to Maya, and I specialized as a Character Technical Director. Since then, I have been trying to improve my skills as a TD.
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My interest is equally divided between rigging characters and R&D. As a Technical Director, my goal is to bring something fresh, new, and working to this specialization.
My skills:
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Poweruser in Maya.
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Ziva VFX and its simulation pipeline.
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Ziva RT - machine learned deformation.
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Programming: Python, PySide, MEL.
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Excellent knowledge of human anatomy.
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Strong troubleshooting skills.
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Leadership skills.
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Organic, hard surface, and technical modeling skills.
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Experience with Unreal Engine, Wrap4D, Houdini, Mush3D, 3ds Max, Mudbox, Deadline, and Linux.
I love learning new things and seeing how they affect and improve my workflow and opportunities.
PROFESSIONAL EXPERIENCE
Double Negative - Creature Supervisor
May 2024 - Present
Supervising character creation process.
Building high-fidelity human archetypes for production.
CFX-related tool development and automation.
Training TDs in the use of Ziva VFX and Ziva RT.
Unity x Ziva Dynamics - Creature Supervisor
September 2022 - May 2024
Leading hyper-realistic character creation process for AAA game tiles.
Combining Ziva VFX and Ziva RT to achieve groundbreaking character deformation.
Pipeline and tools development.
Ziva Dynamics - TD Generalist
Building and simulating anatomical characters using Ziva's software.
A highlight of my work at Ziva Dynamics is being mentioned by my colleagues at the 2025 Sci-Tech Awards.
January 2021 - September 2022
Platige Image - Senior Character TD / R&D
September 2018Â - December 2020
Rigging characters for game cinematics,
Developing new rigging solutions and improving existing ones.
Platige Image - Character TD
Character rigging for TV commercials.
October 2015 - August 2018
3DE VFX - Senior Character TD
February 2012Â - August 2018
Established a rigging pipeline utilizing a modular, node-based rigging solution of my own design and execution.
Creating rigs, developing tools, solving technical problems, and guiding the character creation process.
For more information about my professional experience, please get in touch.

